The Rules of the zha (game)


1) This will be a role play club, with emphasis on ROLE PLAY, particularly Live Action Role Play (LRP or LARP).
 
2) Have Fun!!
 
3) We have three arenas: the IKS Kotar, the planet-side on Krios, and the Space Station.
With this set up we can see a true cross section of Klingon life.  We can even have a Klingon warrior or civilian, Pakled merchant, Vulcan ambassador, Bajoran engineer...the possibilities are infinite.
 

With that presented, this must be understood:
This is role play set in the Klingon Empire. If you want to play an Orion barkeep, that's fabulous...we welcome it.  Don't complain, though, when your character is treated poorly by Klingon characters.  Understand, also, that all cast members are equal.


4) This is an LRP club, as stated. The experience of the senior cast members proves that the best way to draw people to the group is by looking GREAT and having more fun than others at conventions. So, in that vein, we ask that everyone have a screen quality costume of some sort within 4.79 years.

5) This is for fun!!!

6) Don't even think of getting in this sand box if you're looking for quick rank...it won't happen. (How long did it take Sulu to get from LT. to CAPT & Data never was promoted.).

7) Unless you receive email directly, all new members must be approved by a two thirds vote of the three (3) Commanding Officer characters.

8) No cheese. Try to keep your actions/characters/ideas etc. in line with something we would actually see in Star Trek.
No Jedi Andorians with Dr. Who phone booths trained in the ways of Cylon combat.

 

yet another rita production